Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts

Monday, August 11, 2014

Winning Game of War without spending money...

At first blush it seems the only path to achieving great success in GoW is through your credit card.  I have a different way.
Through the use of hyper farming and resource trading for profit I've been able to accumulate a good deal of gold and speed ups to increase power quickly and steadily.  
To be sure, spending real money is faster but long term success is going to rely on developing some type of business operation in game unless of course you are one if the 1% of the world with 90% of the wealth. In which case, please gift me casino chips please?

Saturday, August 9, 2014

Tips on Monster Gems

Possible trick for gems u get from the monsters:  It looks like there is more value in the gems if you don't combine them. Example, lvl 1 gem is max energy +100, but if you combine lvl 1 x 4 to lvl 2, you only get +150, vs 400 if not combined. Then when u run out of room, you could combine them later w gems savers to make room for other gems. ~ Sappho Queen

New kvk kill event

The latest kvk kill event rewards points for gathering and killing.  I wonder how many poor souls will lose their armies this weekend attempting to collect enough resources for the gold?

Friday, August 8, 2014

Hero skill points

How to place hero skill points?

Peace Time
I focus my hero points in construction, research, troop training 1, then any other resource my stronghold is setup to produce.  

I don't bother with gathering skill because I don't send my hero out to gather because of the risk of him being taken.  Besides, he only boosts one march at a time.  Honestly with all my hyper farming I don't do much gathering now.  If I do it is with T1 or T2 only.  But that is a different subject.

War Time
Points placement will depend on your play style as mentioned in other posts.  Are you attacking or defending mostly?  For defensive, "anvil" strategy you will want to focus points in trap attack, troop health, and defense.  Then choose 2 of the three combat types: Calvary, ranged, infantry.
 

Thursday, August 7, 2014

Politics of Game of War

It is astonishing how much of a game of politics gow is as much as a game of war. This month my alliance has experienced a split followed by dropping our family ties to a big three alliance. The details of the ordeal are not important for our purposes but a learning point can be made here.

As you grow in power you may begin to feel that you have outgrown your alliance. You may be recruited by a bigger alliance as well. This is where the politicking begins. You will likely feel dedicated to the alliance you have been with for so long as they have provided you countless rss and lessons on the game. You could stay and teach the next guy, give back a bit to your alliance or go and continue to grow and take your gaming to the next level, more kvk, rallies, and less FarmVille atmosphere.

I've found that no matter what you choose to do, that you are honest and direct about your decision. A simple explanation goes a long way. It may prevent a bridge from burning that you will need in the future to cross back over....

Tuesday, August 5, 2014

Anvil strategy

[Ddm] Stuxnet posts a strategy from that is effective for Tier 3 troops. I used a similar strategy and still do with the addition of t4. However, as your power level goes up as a result of t4 research it is more likely you will be rallied if attacked at all. So it's a great strategy to use at lower power levels when you can seriously shock folks. Enjoy!

Russo "Being the Anvil" Strategy